Zelda Fan Game Changes Course After Nintendo Issues Takedown. It was only a matter of time before Breath of the NEScaught the eye of Nintendo and got pegged with a takedown notice. According to its creator, however, the game will live on. Winter Drake, the developer who once sought to bring to life the vision for a top- down version of The Legend of Zelda: Breath of the Wild rendered in the style of the original NES game showed off by Nintendo at this year’s GDC, has decided to continue by making the project more original. By stripping it of its connection to material created and copyrighted by Nintendo, Winter hopes to be able to finish the game free from legal worries. The takedown notice was posted to itch. Winter’s work, earlier today, replacing the game’s page with the notice sent from an attorney representing Nintendo of America that claimed Breath of the Wild was copyright infringement and against the site’s terms of service. Nintendo has always been extremely protective of its products and brand, becoming notorious in recent years for hounding You. Tubers who try to review Nintendo games, stream let’s plays, or incorporate game footage in their videos in anyway. So it was never much of a question whether the company would bring the hammer down on a fan- project that tried to re- create the spirit of Breath of the Wild inside the look and feel of The Legend of Zelda. After a streak of successful launches, SpaceX is looking damn spiffy. While the best part of watching a SpaceX launch is arguably the last leg of the trip, when the.Each time you pick up a new mission, it seems like the game automatically makes it active and visible, so you’ll have to go in and turn it off each time. Intrigued by the buzz, I decided to try the free version of Grammarly’s Chrome plugin (the more robust premium version costs an eye-watering $30 a month) and see. It was only a matter of time before Breath of the NES caught the eye of Nintendo and got pegged with a takedown notice. According to its creator, however, the game. Google Chrome is an awesome web browser that I just absolutely love to use. Except for the fact that it is a memory hog (pretty much like almost any other browser. But as much as Winter was always prepared for this possibility, telling Kotaku last week that “If Nintendo asks me to stop using their IP, I do plan to continue development with my own original characters,” they still found the notice disappointing. Substituting improved gameplay and originality for the 8- bit nostalgia powering the original project won’t be easy though, meaning we probably won’t see a new trailer or playable demo for some time. If You’re Playing Prey, Try Turning Off Mission Objectives. The new sci- fi thriller Preyis all about exploring an intricately designed space station. Unfortunately, it seems to want to lead you around that space station by the nose. That’s right, it’s me! The guy who’s always telling you to try playing games without minimaps and other navigational aids. I’ve played a couple hours of Prey and while I really like it so far, I wish there were more options for tweaking the HUD. Or really, any options for tweaking the HUD. In particular, I wish mission objectives weren’t visible by default. As soon as you arrive in the first open area, you’ll see an objective marker on your HUD. Go here, the game says. Go get the video file. Go get it. Here’s what the marker looks like: I was unable to find much by way of HUD customization in the menu, so I checked under the “objectives” tab in my journal. Turns out, yep, you can deactivate your current objective. Select the objective in your journal, hit the button to “set inactive,” and you’re good to go. Here’s what it looks like with the objective marker off: Each time you pick up a new mission, it seems like the game automatically makes it active and visible, so you’ll have to go in and turn it off each time. It’s not too much of an inconvenience, though hopefully Arkane will add some options to let us tweak the HUD to the extent that we could in their last game, Dishonored. It’s an unusually open- ended game that’s just begging you to mess around and explore it. By paying attention to my surroundings, I’ve had little trouble figuring out where I am and where I should be going. And hey, there are maps everywhere! The Talos- 1 station has struck me as an unusually well thought- out place so far, and I’ve been having a lot of fun to just poking around and exploring. You don’t need a mission objective telling you where to go next. Go wherever you want. Why Space. X Won't Be Landing Its Rocket Tonight. After a streak of successful launches, Space. X is looking damn spiffy. While the best part of watching a Space. X launch is arguably the last leg of the trip, when the Falcon 9 first stage attempts to land softly back on Earth, tonight, Space. X will be doing something a little more complicated than its typical launch routine—and as a result, it won’t be trying to land at all. At around 7: 2. 1 p. EDT this evening, the aerospace company will launch a Falcon 9 rocket from Pad 3. A at NASA Kennedy Space Center in Florida. It’ll be carrying a 1. London- based corporation called Inmarsat- 5 F4 into a Geostationary Transfer Orbit (GTO) some 2. Earth’s equator. To a ground observer, a satellite placed in geostationary orbit appears stationary, which is useful because it allows any ground- based antennae to remain pointed at a single spot in the sky. Geostationary orbit is a lot higher and tricker to reach than Low Earth Orbit (LEO), where most of Space. X’s missions to date have taken place. As a result, “Space. X will not attempt to land Falcon 9’s first stage after launch due to mission requirements,” Space. X said in a statement. While an evening landing would’ve been nice, GTO endeavors are not easy. Combine that with a very heavy payload and that’s part of why this mission is expendable.” In other words, because the payload is so heavy and geostationary orbit is at a much higher altitude, Space. X has to use pretty much all its fuel to get its satellite in the right spot. Still, as Space. X moves toward using more reusable rockets, these sorts of “expendable” endeavors will become less common. Reusable rockets are a major boon for a company like Space. X, as they may be able to drive down the cost of missions by up to 3. Expendable missions will start to become few and far between,” Larson explained.
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